Thanks to comments on the previous release, I’ve released an updated version of the CppUnit framework that fixes the installation directory issue.
The project is based on CppUnit 1.12.0, made with Xcode 3.0 and built as universal binaries for Mac OS X 10.4 (Tiger) or later. The limitation is that the graphical test runners are currently not supported, however this should be possible at least for the Qt test runner.
The framework project is available here, the framework binary package (including the header files) is available here.
I’m new to the MAC (should have switched a long time ago) and getting to know Xcode. I want to use your CppUnit framework, but when I build my project, the compiler does not recognize the #includes. I’ve tried with the binaries and building from source. I’ve installed in different directories to experiment with pathing, but no luck.
I’m probably missing something very basic to MAC programming with Xcode, but can somebody tell me why the compiler does not recognize the #included header files from this cppunit.framework when it is used as an external framework to my project?
Alex
By: Alex on March 7, 2009
at 3:55 am
Nevermind. I’m an idiot. C++ isn’t Java. Putting the header files in my project worked wonders.
By: Alex on March 9, 2009
at 12:24 am